1) It has a good balance of simple and complex systems tomake it easy to learn and fun to master.
2) With the experience mechanic, the game is constantlydeveloping as new challenges and goals are generated and achieved.
3) The best games are those that are played in the rightspirit.
It’s this third point that I’d like to focus on. As my local opponents will know, I’ve beenusing my Middenheimers regularly for the last three weeks, playing as manygames as I can and as a result growing in strength and prestige. In the last two games however, the luck formy warband has gone sour, losing no less than 3 high level heroes across bothgames (tow of them being my Mercenary Captain and his subsequent replacement). Looking over the most recent games I’venoticed that some have not been as fun as they could have been. Puzzled, I decided wanted to know why. I mean, it’s Mordheim. It should be fun right? The conclusion was pretty clear. In some of our games, the fun aspect wasdiminished because player’s warbands were getting farmed by a singleplayer.
Of all the things I expected to find in Mordheim, farmingwasn’t one of them. Unlike in MMO’sfarming in Mordheim isn’t about hoarding coin for real-world sale, in Mordheim,farming is all about min-maxing your Warband with the most powerful unitsbefore setting out to destroy the weaker player’s warbands with extremeprejudice. Now before I get started,let’s be clear – This is not a whine about how broken some units are in Mordheim. The city of the Damned called such for areason and rightfully, there should be some really scary mutherfuckers outthere that go bang in the night. Theyare the combat monsters that kick ass and take names and there’s nothing wrongwith that. I’m here today to rant aboutWAAC opponents who play the game purely so that they can repeatedly kill eachand every member of your warband while you’re forced to sit there andwatch. In our club, we’ve instated ahouse rule where we can only voluntarily rout if we reach 50% starting strengthas opposed to the standard 25%. Which isfair enough, I understand how a voluntary rout at 25% could be exploited. But I shouldn’t have to watch some piss-ant’s4-man over-powered (and nigh un-killable) warband romp across the table, ignorethe objectives complete and single-handedly destroy every hero in my warbandand STILL get the underdogbonus because they fucking refuse to buy more models and boost their warbandrating. I’m not a 4th EditionNecron army and as such I don’t expect my opponent to ignore everything elseand play for phase-out. NO PLAYER SHOULD BE FORCED TO PLAY AGAME WHERE THEY’RE ONLY REAL HOPE IS TO REACH THE POINT WHERE THEY CANVOLUNTARILY ROUT. That’s not a game, that’s just watching your opponentroll dice while you get the ‘opportunity’ to take your models off thetable. For the player using themin-maxed warband, it might be seen as fun to watch your four or so men go up2, maybe three levels a game, every game; but if that means your game plan isrevolving entirely around finding the weakest opponent and utterly destroyingthem before they get the chance to play - you’re farming. And farming in Mordheim makes you a douche.
Rant over
Trev