As I’ve mentioned previously, I’ve been working on a number
of terrain projects that fir the ad-hoc theme I started when I created the
bus-stop piece a while
back. These pieces have combined GW
Cities of Death terrain with more mundane items salvaged from various sources
to create something that is (hopefully) cool to look at and interact with. All too often I’ve wondered at the modelling
potential that could arise from combining the two and now I’m getting the
chance to experience it first hand.
