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Continuing the progress I’ve been making on my latest gaming
table (first part can be found here) I’ve begun the painting process
that will hopefully transform this table into something spectacular.
After completing the construction of the table in the
previous article, it was time to begin the painting process. One of the things I learned from the previous
table project is that while aiming for a level of realism is good, ensuring
that the table is functional must be the highest priority. To that end, I picked up a sample pot of
standard black paint (non-textured to prevent bases from catching / tipping)
and had a pot of a very light grey mixed as well. Once the paint was secured, I gave the entire
table an undercoat using a can of black spray paint (yes, it took the entire
can – MDF is thirsty) and allowed that to dry in the sun. Using a set of rollers, I then painted the
footpaths before moving onto the roads.
One of the things I learned at this point (after some instances that
resulted in me having to repaint stuff) is to always ‘cut-in’ your paint job
with a paint brush or purpose-built tool.
Had I thought of this from the get-go I think the project would have
gone much smoother indeed. The result
was a smooth playing surface with crisp lines and epic contrast.
With the basics done, it was time for detail! Since the table incorporated a fairly sizable
intersection, pedestrian crossings and other line markings seemed to be the
easiest way to add an awesome level of detail to the area without having to go
overboard with intricate details. My
first attempt at a pedestrian crossing was done using free-hand work and while
it was decent enough (kinda, sorta), it didn't meet my exacting standards so I
needed another way to make it happen. My
loving and ever-inspirational wifey suggested that I use tape to create a
framework and the results far and away exceeded than my paltry initial attempt.
With all the painting completed, where was little left but
to try the table out and see how it goes...
Next time: Weathering!
Catch you all later,
Trev
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